Thursday, July 16, 2015

Ebook Free An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics)

Ebook Free An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics)

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An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics)

An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics)


An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics)


Ebook Free An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics)

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An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics)

Review

"Glassner's excellent book is indispensable for anyone wishing to understand and implement the up-to-date methods of ray tracing (and in the process, learn about surface physics too)...It is well edited and avoids any of the repetitions or contradictions that might have arisen in a multi-author text. Covering both theory and practicalities it includes sufficient detail (and code) to allow competent programmers to set up their own ray tracing systems...To me it seems to be an exemplary text and I highly recommend it." --John Lansdown, THE COMPUTER BULLETIN "Excellent reference for ray tracing for both the beginner and the experienced ray tracer. It is the only book we know of completely dedicated to ray tracing." --IMAGING & VISION COMPUTING

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Product details

Hardcover: 327 pages

Publisher: Academic Press; 1st edition (February 11, 1989)

Language: English

ISBN-10: 0122861604

ISBN-13: 978-0122861604

Product Dimensions:

6 x 0.8 x 9 inches

Shipping Weight: 1.3 pounds (View shipping rates and policies)

Average Customer Review:

4.3 out of 5 stars

9 customer reviews

Amazon Best Sellers Rank:

#1,449,970 in Books (See Top 100 in Books)

To be perfectly honest I have only read the first chapter and part of the 4th on surface physics. What I have read so far has really improved my understanding. The book also has a glossary and bibliography at the back so it will be a useful reference tool. I don't think I will ever write my own renderer but nevertheless it really helps you understand concepts such as specular reflection and diffuse reflection and the difference between the two. The ways that render algorithm refer to rays, the basic flowchart of a render algorithm, what is stochastic sampling etc.I may read over the course of a year as I understand and use the concepts more and it will certainly be a valuable reference. There is quite a bit of vector and matrix geometry in the book. But people without a lot of math background could probably still get a lot from it. This print is approximately 25 years old and so it is a technical book but probably not as technical as some moderns texts. Being second hand it is a very cheap start to serious study for a beginning amateur.

I have interest in computer graphics with no prior knowledge of ray tracing. Absolutely fantastic book. Great Introduction to the subject.

This book is a classic - by which I mean that the coverage of the basics is so thorough and clear that even if new techniques are developed (and certainly they will be) this will be a great introductory text even when it's many year out of print.

It is my textbook in this term. I went to bookstore and find the used one is priced over $100. This one is only $25. And when I unwraped the case, I was surprised by its condition. It looks like a new book.

For those just getting into ray tracing, this book is a great introduction to the semantics of raytracing. Not your usual book focusing just on the math, but also shows you how to begin implementing a ray tracer.

While some books treat ray tracing like a method for geniuses, this one try to demystify it. The highlights, in general, go into "why" and "how" to do. Maybe the best parts are the "dictionary" of "ray-intersection" formulas and mainly the practical outline of a real ray tracer. This book don't teach you to do a ray tracer for Hollywood, but it's a very good beginning.

It's been a while since I've cracked this book, but it provides an excellent introduction to raytracing. This coupled with "Realistic Image Synthesis Using Photon Mapping" and a good bit of patience, and you can produce truly amazing renderings.If you're at all interested in understanding or implementing raytracers, check this book out.

I'll admit I know nothing about ray tracing and I bought this book in an attempt to learn. However, this book deals with the mathematical concepts of raytracing from an intellectual analysis standpoint. If all you want to do is "make pretty pictures" this book is not for you. If you want to write your own raytracing engine, buy it today.

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